Electronic Arts
All year, inevitably, Electronic Arts pushes throat below of the players ' ' novas' ' versions of its main surmountings – ' ' novas' ' between quotations marks because, as it is known, nor always the versions are so new thus, falling milling of the repetition that, beyond currently representing one of the main problems of the electronic entertainment, is capable to relegate true best-sellers to esquecimento.' ' Need will be Speed' ' already it soon lived the two sides of the currency, reaching the success in the estria, in 3DE, but losing themselves for the way with passing of the years, thanks to pfias editions for varied platforms. However, at a time where the series was practically given as ' ' morta' ' , using to advantage the wave of tuning, popularized for ' ' Velozes and Furiosos' ' , it made it to the EA to renascer with ' ' Underground' ' , that it deserved continuation. After that, the peteca did not leave to fall with ' ' Most Wanted' ' , that it brought to tona, again, the police persecutions. Parallel, the competition also it sped up the rhythm, with other interesting surmountings, as ' ' Burnout' ' , ' ' Midnight Club' ' , ' ' Flatout' ' , ' ' Test Drive' ' etc. Ahead of the abundance of options, a risky scene for ' was drawn again; ' Need will be Speed' ' , to the measure that subjects as tuning and illegal races have been explored to the exhaustion, in different variations. Therefore, ' ' Need will be Speed: Carbon' ' it arrives in such a way with a responsibility and, but, for happily, at the same time where it brings interesting and significant new features, it keeps the ingredients that had in such a way made well to the series, as the art to modify blidos and the climate ' ' underground' '.